Wow gold players want to remove that as well.
If you as a level 70 Warrior were to click Moroes' Lucky Pocket Watch] </SPAN>, you'd give yourself 300 dodge rating, or 15.9% chance to dodge, for 10 seconds. The table has to add up to 100% and so by adding 15.9% chance to dodge, that 15.9% has to come off somewhere. Since the table is in a precedence order it starts by coming off the bottom, at hit.The first thing to go is the 10% hit, but that leaves 5.9% that must come off somewhere. Next up from the bottom in precedence is crushing blow, so we reduce the initial 15% by 5.9%, leaving a 9.1% chance to be crushed. That leaves the table looking like this: 10.0% Miss, 35.9% Dodge, 15.0% Parry, 30.0% Block and 09.1% Crushing Blow.It is easy to see how we become un-crushable. Making the sum of equal to 100% and there is no room left on the table for crushing blows. It is obvious that having any chance to be critically hit left on the table isn't very good and wow gold players want to remove that as well. Though, it is true that chance to be critically hit would go towards removing crushing blows as insane as that would be to do in practice. In any case, as you've probably noticed, there was no chance for critical hit on the example table above. In all cases we assume 490 defense, which removes critical hit from the combat table of its own accord, but that's actually irrelevant to the question here.