You can easily jump over it or time your movement, in case there's no one to disable the trap
WALKTHROUGH - Upon entering, buff up with the necessary Last Chaos Gold resists. You will be given two options. One is to head west or head straight south. If you decide to go south, prepare for a couple of unfriendly Medium Earth Elementals.
Pray that you save on that Earth-grab. After the encounter, you can continue to head west but be careful of the Spike trap. It can be disabled by the Rogue in the party. You can easily jump over it or time your movement, in case there's no one to disable the trap.
There is a shrine further south. If you wish to go this path, you will encounter the Rust Monster and the Glass Spider Queen.
The queen lays poisoned eggs that go off when you hit them and they hit you back with poison. She's not too difficult to defeat but the poison can really slow you down. Enroute to the shrine, you will find a named Elemental Granite.
He's quite tough, but can go down easily with a combination of melee and offensive spells. From the shrine, taking the western route will lead you to another Elemental and slime. Head south and you will reach Sslysk's room.
Aside from Sslysk, there will be some Troglodytes (one Shaman) inside that serve as bodyguards and they will attempt to slow you down. This is just the right time to cast Glitter dust and Web, just so you can slow them down first.